Robe of Needles (1000g) might be fun if you can 'milk' your familiar for a poison ranged touch attack.Īegis of Recovery (1500g) is one of my favorite 'oh crap' items. As would be the finer manipulaiton required to grab an object in a bag and drop it on the ground.Īt higher levels a generous GM may allow you to equip him with a ring or two - assuming he has the INT to use them, if they have activated abilities - but I don't really see any tactical advantage to this guy over a scorpion. The Comsognathus does have arms, and two fingers, but no thumbs. is it possible for the familiar to move 20ft, draw an item as part of his move action, drop the item as a free action at that 20ft mark, and then move his remaining 20ft? So he advances, draws so caltrops, drops them, walks back to his previous location?))) Is this an effective use of my familiar and would these ideas even work? The fires would be thrown for the use of pyrotechnics when I followed him actions, the acids would be there for just basic damage, caltrops for more battlefield control as well as the smokestiks, and the tanglfoots just to make people sad pants. My assumption was that I could give him a bag with a bunch of alchemical fires, acids, caltrops, tanglefoot bags, smokestiks, etc and have him utilize them as they need be. My question is how can I use him to the best of his abilities to aid me and my team? That being said, it it best to utilize this guy as a battlefield controller? He has 40 ft of movement and has an INT score. I have a Compsognathus (for obvious reasons hehe) and figure that at this level there is not much that the little guy is going to be able to do for me OTHER than give me my +4 initiative and run about the field doing my bidding. I'm mostly just looking at items for my familiar which leads me to my next question: Other than that I'm not sure if there are any CORE items that I should be looking at picking up. Obviously the cloak is mandatory! The MWK Haramaki is just cheap and fancy and has the MWK quality so that I can make it magical down the road and the same goes for the dagger (getting extra enhancements and stuff for better quality of life). We're going off a "here's 6000gp cause you're level 4, don't spend more than 1500gp per item" and my DM is pretty stringent about NOT going over that 1500gp limit. Hey everyone! I'm going to be starting a low level (4th) campaign relatively soon and was hoping to get some advice on one, my gear choices, and two how to utilize my familiar to the best of it's abilities.Īs it stands my Wizard is fairly basically fleshed out with all the mundane gear he can use but I'm not sure if there is anything else that I can bother with to make him any better.
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